Home Hi-Tech Games and Consoles ,,,,,Just when we thought we had seen it all, here are the new Razer Nari Ultimate, headphones equipped with Razer HyperSense technology, basically capable of converting the audio signal into haptic feedback, which basically means that they vibrate.
Headphones like you've never seen or “heard” them, and not just in sound: we tried them with some games, music and movies, let's see how it went.
Razer Nari Ultimate, the review
The sound really vibrates
As an important brand in the world of video games, making the experience of a game (but not only, as we will see) more real and alive has always been one of Razer's goals.
The attention to the audio aspect was important in 2018, as we have seen with our reviews of the Nommo Chroma and Nommo Pro speakers, and a more personal product could certainly not be missing, such as headphones.
Of course, in this sense Razer does not miss anything: here we reviewed the ManO 'War a while ago, but the Razer catalog is full of products of this type.
However, the Razer Nari Ultimate are a different and much more unique and innovative product, certainly not for everyone but extremely interesting: in addition to the construction features, they offer an integrated vibration, similar to that of console gaming pads.
Nari Ultimate use two L5 haptic drivers developed by Lofelt, a company specialized in this field, capable of converting acoustic signals into dynamic feedback in real time.
The Hypersense technology, this is the name, can be used in two ways: with a conversion directly in the headphones, independently from the device and from the software, where the vibration comes into play on certain low frequencies with variable intensity, or with an intelligent control by the software, in this case limited to Windows, where not only a more painstaking control is possible, but also a much more detailed result.
The result is astounding: just a game, a movie, a song from iTunes (or Vox, which we used for the tests on Mac) to immediately appreciate the result, and feel the vibrations that come out of the pavilions and arrive at cheeks and to the upper part of the chin, in some cases up to the nose.
A passing plane, a punch received, a car drifting or a missile launched in a game become vibrations, which dynamically increase and decrease with the position, moving between left and right according to the input.
So for movies, better if multichannel, for music, better if pumped up (we tried some songs of Guns N 'Roses) and in general for all the sounds that come out of the Mac. But not only: thanks to the possibility of working both in Wired and Wireless (the cable is supplied), you can also use the headphones from an iPhone or iPad (with adapter) with the same results.
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Hypersense and costume design
We tested the headphones on a MacBook Air, Lenovo Yoga 920, iPad 2018 and iPhone 2018, in some cases wireless and others in Wired.
The Wireless connection takes place thanks to a 2.4 Ghz USB-A dongle: on Mac you do not need to install anything, once the dongle is connected (which is specific for headphones and cannot be replaced) the Mac automatically opens two audio ports ( Chat and Game), whose balance can be dosed directly through a control at the base of the left pavilion, a very intelligent function because during a game we can vary the dominance of the use on the other without having to leave the game.
the Sound system preference, here on macOS Mojave, clearly sees the Nari Ultimate, in two releases. Once you have selected one, you can dose volume and dominance directly from the headphone controls
Operation on Mac, without the Synapse 3 drivers which are only for Windows, the headphones work fine (although the compatibility of the box speaks only of PC) and the operation of Hypersense is automatic with processing directly in the headphones. When connected via analog cable, the headphones can also be used when switched off (therefore with Hypersense disabled).
On the Lenovo Yoga 920, however, the operation was different: thanks to the presence of the Synapse 3 drivers, there is ample possibility of intervention: we can in fact dose the amount of haptic feedback, turn it off via software and also enable the stereo function (which is mono without driver) of the feedback and the spatiality of the sound at 360 °, as well as obviously being able to decide the Chrome functionality of their exterior.
1 of 6 The Synapse 3 drivers, here on Windows, allow many more customizations
At this point it is clear that the headphones with the presence of the drivers gain, but also without offering a feeling of new importance: what is missing, however, is a hardware button in the headset that allows you to turn Hypesense on or off on the fly, because in some cases it can distract.
That said, what we understand is that the headphones offer built-in memory: once the parameters are defined on the PC, the headphones can be moved to the Mac while maintaining certain sets, such as the Chroma function and other parameters. Shutting down and restarting does not change the parameters, until they are altered again when reconnected to a PC (or a virtualizer, such as Parallels Desktop).
The behavior is very different from what the Mamba Elite mouse, also by Razer, had, for example, which performed a function reset at each reconversion.
Perfect Wedding: When not in use, the Nommo Chroma speaker is an optimal stand for the Ultimate Nari
Construction
The first thing that strikes you about these headphones is undoubtedly the box: in all honesty, a real gift that Razer gives to the user: the box does not open but is discovered a little at a time, up to the real headphones. own, passing through the cables and sound phrases, which in this market are very important.
The construction of the headphones is a mixture of rubber, plastic and metal which in the end is more modern and classy than that of the ManO 'War, to which this model can be compared.
The cushions are made of memory foam, with an internal substance that prevents overheating, one of the most annoying factors in this type of headphones. This, together with their lightness make it a very comfortable model to wear even for several hours, whether you are a gamer or not, whether you are at the computer or in front of a console. The shape is important so we would not say that they are portable, however at home they stay very well between the computer and the living room.
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The response frequency is 20Hz – 20kHz, with an impedance of 32Ω at 1kHz on 50mm pavilions, with neodymium magnets. They are not headphones with an active noise canceling system, however the shape is well insulated and in the house once worn all external noise is very muffled.
The exterior features a Chroma logo and a pull-out microphone (unidirectional, 100 – 6.5 kHz response frequency) on a folding arm.
In the part below the pavilions there are the controls, all strictly analogue with the exception of the on / off: there are no commands for playback, not necessary in the context of these headphones, and above all the aforementioned hardware button for switching on or off the 'Hypersense.
The battery life is estimated at 8 hours, we have had variable results, in some cases a little more in others a little less, but it could also be due to the use of Hypersense which cannot be predicted and depends on the content.
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Wireless or Wired?
Although the headphones are obviously wireless, with a USB dongle that, if necessary, can be housed in the bed on a pavilion, the headphones, as we have said, can be used wirelessly or Wired, with an analogue cable to a stereo jack.
Wireless use offers its full potential, standard on Mac and other platforms (such as Playstation 4) and smarter on Windows thanks to Synapse 3 drivers.
The headphones cannot use the Synapse drivers via cable, so when switched on, use on Windows is the same as on Mac, with audio recognition and haptic feedback automatically from the headphones based on frequencies.
Once switched off, the wired headphones work perfectly without using batteries, but without the active Hypersense circuit (in practice, they become a normal pair of wired headphones, which is a bit of a shame but can be useful in some situations or when battery runs out).
Nari Ultimate, here compared to the ManO'War (left), the closest model in the Razer catalog
Music, not just vibrations
The last part of this review is about the sonic response: we have tried the headphones in various areas, from games to movies, from music to chat.
It goes without saying that playing with these headphones is a completely new sensation: to say that Hypersense is “felt” does not convey the idea, more than anything else it “lives”. The vibrations come into play in perfect moments and offer an addictive effect of sure emotion, even if we admit that it takes the desire to do it to fully appreciate it.
We let various friends and colleagues try the headphones, with very different results: some have more than appreciated them, like the writer, for the novelty and the feeling of truth they offer, especially in first-person games (Overwatch, Fortnite , Tomb Rider) where the frenzied pace, bullets and explosions are the masters but also films like Mission Impossible 6 or Shark the first shark were important.
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Others smiled at the novelty but preferred to return to more conservative models, where the headphones do not vibrate.
As for the music, the audio is good but the detail emerges less than in other models. Clearly they are not headphones intended for audiophiles: they are designed to be used by those who are in front of the display for many hours, perhaps playing but also working, drawing or simply to watch a good movie in full experience much more than 3D.
Considerations
The Razer Nari Ultimate are a very particular model of headphones: if we consider only the construction, the audio and the ductility we can say that it is an excellent product, which the writer has greatly appreciated for the comfort and the possibility of being worn for many hours without sweating.
From a musical point of view you can do better, but that's not why they are designed: if instead we consider the possibility of using Hypersense then the headphones become super, very crisp and intriguing, however the choice must be aware, it would not make sense turn on a product like this and then keep the Hypersense circuit always off. If you like the shape but not the vibe, then the Nari or Nari Essential models are more interesting.
Pro Against: • Musically it could have been done better. temporarily disable Hypersense
Price: 199.99 Euro
Users can find Razer Nari Ultimate directly from the parent company's website at the price of 199.99 euros, where there is also a reference page that helps readers to choose the correct models among the available models.
Alternatively, the Razer Nari Ultimate are available in all stores that are Razer material scattered around the peninsula (such as the Mediaworld chain) or even online at Amazon.it.
Also on Amazon are the Nari versions (149.99 euros), without Hypersense, and Nari Essential (99.99 euros), without Hypersense, Chrome and the possibility of being used flush.
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